![]() ![]() so now you have multiple file types, multiple game clients, multiple storage services, etc. Its a remaster whether you think so or not. There’s never been a better time to play Quake. ![]() Visual improvements and fps is more stable, no memory leaks which cause micro stutters and fuzzy mouse input on certain maps / sections of the game like teleport entrance and exit. Enjoy the original, authentic version of Quake, now with up to 4K and widescreen resolution support, enhanced models, dynamic and colored lighting, anti-aliasing, depth of field, the original, atmospheric soundtrack and theme song by Trent Reznor, and more. What if the save files have platform specific or custom data? That wouldn't be usable either on other platforms either. Theyve revamped the netcode so playing online doesnt give god awful lag like it currently does via steam. Steam has built in save file syncing, if a game wants to use it, but it's not going to work on the switch. And what if the device doesn't allow you to use one service over the other? Apple is pretty restrictive in what it allows you to do, for example. However, implementing a multiplatform (switch, steam, win store, xbox etc) cloud storage/sync is going to cost a company some money to do. GOG Galaxy does this for you for most of the games you buy there, as an example. I want the saves local first, and then an option to back them up, which, isn't that important honestly. The examples you listed are mostly storage services, not apps/games.Ĭloud storage (service) is different from cloud sync (client). I mean if your saves were in the cloud and you lost internet, how would you load your game? That's not a good design. Especially one that can be played offline. I hadn't heard of a game using cloud storage for saved files. "Cloud saves" being the save files are stored in the cloud, instead of on disk. Maybe you phrased it wrong or I misunderstood you. Not a bug, but, what in the word happed to Nightmare mode?Īnyway, just extremely frustrated at this point. So you think you applied a graphic setting, but next game you notice an issue. I think sometimes settings don't take until the next map. Game can also crash on video without -skipmovies I get loaded into a demo instead of the 2nd level of the new campaign instead. ![]() Possibly due to the mouse menu implementation. The next-gen upgrade for this year’s Quake remaster, which adds support for up to 4K / 120fps gameplay, is now available for the PS5, Xbox Series X, and Xbox Series S.The upgrade is. I think it bugs out and moves the weapon model all over the screen each frame?Įither the game doesn't implement cloud saves (in 2021, really?) or the implementation is broken. On higher FPS the weapon model seems to ghost and jump (I think once every rendered frame) - producing a double weapon model effect - one in the middle and one of centered ghost. Rune text sometimes glitches out on the menu (especially the cursor) and sometimes rune text flashes on screen when playing. I am also experiencing some glitches - as if the game is trying to read past its buffer - regardless of Vulakan, OpenGL, or D3D11 mode. 60/120/240 FPS 60/120/144 Hz Windows/FullScreen D3D11/Vulkan/OpenGL - it doesn't feel smooth and its giving me a headache. No matter the settings, the game stutters and doesn't feel smooth. I've been trying to play the Quake Remaster and I think it was rushed. ![]()
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